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Разработка OpenTTD / OpenTTD Development Вопросы разработки OpenTTD, обсуждение новых сборок и патчей, решение проблем новых версий Forum for technical discussions regarding development. If you have a general suggestion, problem or comment, please use one of the other forums.
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Old 04.03.2010   #1 (permalink)
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OpenTTD 1.0.0-RC2

Today we have released our second release candidate for 1.0.0. We are working on removing all bugs in OpenTTD so we get an as stable as possible 1.0.0 release. Can you help finding and fixing these bugs? More information about this release can be found
[Для просмотра ссылки ]
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Old 18.03.2010   #2 (permalink)
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OpenTTD 1.0.0-RC3

Today we have released our third and hopefully last release candidate for 1.0.0.
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Old 01.04.2010   #3 (permalink)
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OpenTTD 1.0.0

6 years. What were you doing 6 years ago?

In March 2004 OpenTTD 0.1 was released. Hardly a month later in April 2004 OpenTTD 0.2. And today, six years later... OpenTTD 1.0.0. It was a lot of work, hundreds of thousands of translations, tens of thousands of commits, thousands of graphics, hundreds of patches, dozen of sounds and musics, and one goal. How many people contributed? Dozen of artists, translators and developers, hundreds of testers and bug reporters, and also the thousands of players. Looking at the readmes and credit sections only gives a small hint. Some of those who were main contributors left long ago, and there are only a few who know them all and talked to them once via IRC or the forums. But if you consider all contributors, including those of the used libraries, and the external artists of OpenSFX... Well, then most likely not every contributor actually knows OpenTTD :)

So in the end, what was most fun in the past 6 years of OpenTTD? Playing? Contributing? Modding? Talking? Or just taking part in a large crowed moving in one direction? One direction? Well, at least in bigger scope :) But in more detail there were quite some parties involved in the process. Sometimes pulling in the same direction, sometimes maybe pulling in slightly different ones. Let's just mention some of the projects around OpenTTD which influenced it in this or that direction: The various integrated builds and patchpacks, first of all the MiniIN. Then the first Town Growth Challenge, TTDPatch, #openttdcoop, Goal Servers and the big patches (Subsidiaries, YAPF, YAPP, CargoDist, 32bpp & ExtraZoom). And not everything which made it into main trunk was happy sunshine, just to mention the first approach to Path Based Signalling, or the attempts around the AI.

But when looking back, most turned out fun. Thank you!
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Old 18.04.2010   #4 (permalink)
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OpenTTD 1.0.1-RC1

More users result in more bugreports, which result in more bug fixes, which result in more releases. So, it's time for the first release candidate for 1.0.1.

For the new users, who are not yet aware of OpenTTD's versioning schema: 1.0.1 is going to be a bugfix release, so do not expect any big features. Most noticeable are some desync fixes. So please help testing the release candidate, so 1.0.1 becomes as stable as possible.
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Old 22.04.2010   #5 (permalink)
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OpenTTD 1.0.1-RC2

The first fruits of testing have been gathered. Thank you! Now, get ready for the next tree: OpenTTD 1.0.1-RC2 :)

You can find the download and changelog as usual at the very top left of this page. Every tester is welcome! Also note that the recent zlib-related problems with content download got resolved.
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Old 01.05.2010   #6 (permalink)
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OpenTTD 1.0.1

Today we released OpenTTD 1.0.1, the first maintenance release of the 1.0 series.It fixes quite a number of bugs, including some serious
[Для просмотра ссылки ]
which can quite spoil online playing.
We urge server owners to update as soon as possible.
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Old 06.06.2010   #7 (permalink)
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OpenTTD 1.0.2-RC1

This weekend we released the first release candidate for the upcoming OpenTTD 1.0.2.It is a maintenance release without big new features, but with a lot of bugfixes.

Please help testing the release candidate, whether it is as good as we intend it to be, or whether somethingunforeseen sneaked in. You can find the download as well as the detailed changelog at the very topleft of this page.
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Old 19.06.2010   #8 (permalink)
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OpenTTD 1.0.2

Dear Diary,

People are so mean to me today. Here I am in this beautiful rainy day sitting outside a German's house, waiting for more food which seems absent at the moment.

While we were eating, we faked the community in believing nothing was done. Nothing is less true. Ha-ha. How did we fool them. Not only we made 6 commits, we also released 1.0.2. Not to forget we cut this lovely r20000 cake, which planetmaker made, and it was lovely.

His hospitality is generous and we all seem to like being here.

With this, my dear diary, I would like to close up. I hope you enjoy 1.0.2, a new step forward to an even more stable version of the 1.0 branch.

Enjoy!
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Old 18.07.2010   #9 (permalink)
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OpenTTD 1.0.3-RC1

Welcome to the next round of test releases. The first release candidate for 1.0.3 is available.It contains a fine assortment of crash- and desync-fixes. Please help testing, so the next stablecan deserve its status.

You can find the download and changelog as usual at the very top left of this page.
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Old 01.08.2010   #10 (permalink)
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OpenTTD 1.0.3

Testing has finished, here is OpenTTD 1.0.3!

It fixes various bugs, including desyncs and asecurity vulnerability (
[Для просмотра ссылки ]
).We encourage you to update your servers for unstoppable fun!

As usual you can find the download and the detailed changelog at the very topleft of this page.
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